Run failure / gear permanence / Purification

What happens to your gear when a run ends?

Crimson Moon separates temporary hunt power from equipment and upgrades that become part of your long-term arsenal. The line is Purification—and success matters.

Core loop confirmedFinal tuning pending launch

The direct answer

When the life pool is exhausted, the run ends. The developer says you do not return to reclaim lost loot or resume where you fell. Purified gear, upgrades and unlocked equipment are confirmed permanent; temporary run power is not.

Checked August 28, 2026

The complete answer path

A run in five decisions

  1. 01

    Prepare

    Manage equipment, upgrades and unlocks at Sanctus Clypeus before choosing a hunt.

  2. 02

    Enter a Ward

    A Ward contains replayable missions, enemies, elites, secrets, loot and a boss encounter.

  3. 03

    Adapt

    Your build changes through discovered equipment and temporary Boons chosen during the run.

  4. 04

    Spend the life pool

    Deaths use the run's life pool. When it is exhausted, the run ends—there is no corpse recovery trip.

  5. 05

    Secure the result

    After a successful hunt, discovered equipment can be Purified and added to your permanent collection.

Carryover ledger

What stays and what ends with the hunt

Confirmed carryover status from developer-authored Steam posts
SystemStatusWhat the source confirms
Purified gearPermanentAdded to your collection and available at the Loadout Station before later hunts.
Upgrades & unlocked equipmentPermanentExplicitly named as progression that carries forward.
Lore Scroll Boon unlocksFuture optionReturn Lore Scrolls to Mereda to unlock additional Boons for later hunts.
Nexus Gate BoonsRun-onlyTemporary Boons remain active for the rest of the current run.
Unsecured loot after failureNot recoveredThe developer says there is no return trip to recover lost loot when the life pool is exhausted.

Permanent progress

Purification is the checkpoint

Discovering a strong weapon is not the same as permanently owning it. The confirmed sequence is: find equipment during a hunt, complete the hunt successfully, then Purify selected discoveries so they enter the collection used by future loadouts.

Evidence boundary: current sources do not safely publish every Purification cost, capacity rule or launch-day menu step. This guide does not invent them.

Official pre-release Crimson Moon loadout screen showing equipped gear
Official pre-release Loadout screen. This shows the permanent loadout context, not the Purification action itself.Official source ↗

Failure state

No corpse run after the pool is empty

Death does not necessarily end the hunt immediately: the run is supported by a life pool. But once that pool is exhausted, the district fails and the run closes. In co-op, the pool is communal, so one partner's deaths move the whole team toward failure.

Official pre-release Crimson Moon screen reading District Failed
Official pre-release footage showing the District Failed state. The displayed build is not final.Official source ↗

Not safe to assume yet

Launch-day unknowns

  • The final number of lives at every difficulty.
  • Exact Purification costs or how many items can be secured.
  • Whether every mission type ends with the same return flow.
  • Final balance, rarity odds and post-launch progression tuning.

Evidence register

Sources behind this answer

  1. How Runs Work in Crimson MoonDeveloper explanation of the hub, Wards, life pool, failure and permanent progression.
  2. Loot & Progression in Crimson MoonDeveloper explanation of Purification, the Loadout Station and difficulty rewards.
  3. How Builds Work in Crimson MoonDeveloper explanation of Nexus Gate Boons, Lore Scroll unlocks and permanent equipment.

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